Archive for the ‘MASSACRE-ZONE’ Category

Slovenian YouTubers (SLOvenski YouTuberji)

Posted: 21/06/2018 by volume121 in MASSACRE-ZONE

I’m gonna be short on this because a lot of you people are not from Slovenia. This is about sLOVEne YouTubers. The website is in Slovene language but you can put every blog post manually into any language. On the right side you can see google translate button and you can do it yourself. I’m gonna post a link to the website below.

Slovenski YouTuberji

Click on the text  above and the new window is gonna pop up. Enjoy reading.

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Biggest donation on Dinotti Twitch channel!

Posted: 01/06/2018 by volume121 in MASSACRE-ZONE

fortnite

 

Something big is going down in Fortnite as of a few minutes ago. After a new tease yesterday about the comet allegedly heading toward Tilted Towers, with rooftop watch parties put in the game, Epic Games has now flooded both its social media sites and the game itself with a new “emergency broadcast” message.

The image is what you see above, a Llama over a test pattern like you normally see during an emergency broadcast. This image has been posted to Fortnite’s official Twitter and Facebookaccounts, and has also been made the banner image for both.

But past that, the broadcast is actually playing on TVs in the game now, as you can see for yourself here. It’s making a static/alarm noise when you’re near it, sounding like a traditional emergency broadcast would. Also of note, the image on the in-game TVs has a downward pointing arrow on one of the squares. With five squares, if the arrow starts moving, many believe it will be a countdown to the end of the season on April 30th, which is when most predict the end of the world is coming. Or the end of Tilted Towers. Or…something else, like a widespread alien invasion.

I have no idea if this was always Epic’s plan for the build-up to season 4, or if their plans have been shaped by all the conspiracy theories. The comet was something that was indisputable, but I do wonder if they’ve been playing into fan theories and paranoia with some of these recent developments, like yesterday’s signs and today’s emergency broadcast. Whatever the case, I really love this, as it’s a whole lot of fun, and it gives the game a sense of mystery, despite the fact that there isn’t an actual storyline in Fortnite. The tease of pending disaster and a new season is enough to be interesting all on its own, and I really hope they keep doing stuff like this in the future.

With this message going up now, I suppose that comet/UFO impact could be imminent, but I am guessing that whatever happens will indeed be for the season changeover on the 30th. I would also bet that every day until then, we’re going to see some new hint or tease being put into the game, given that we’re now 2 for 2 this week, and Epic probably is not out of ideas yet.

So far the most prominent theories include:

  • Alien invasion theme
  • Dinosaur theme after comet impact
  • Post-apocalyptic theme with large portions of the map destroyed, including tilted

I personally would like the last one there, as aliens seems a bit too easy, and we just did astronauts last month. I want some Mad Max/Furiosa skins!

I’m going to keep an eye on this emergency broadcast message to see if anything changes with it throughout the day, or the next few days. Pay attention to that arrow onscreen, at the very least.

Something is coming. Prepare for the end of days, Fortnite fans.

Farcry 5 – NEW GAME!

Posted: 30/03/2018 by volume121 in MASSACRE-ZONE
Farcry 5

Farcry 5

My friend Dinotti said the following:

 

I will translate. He said today hes gonna play the new Farcry 5 game. In only 3 hours.

Stream link: https://www.twitch.tv/dinotti

Come and join us!! Don’t forget to follow on the channel.

Sponzor of the game is https://www.konzolko.si/

 

Lets see what the game gonna bring.

See you on the stream!

The arena FPS experts from the Unreal Tournament team were moved over to handle the bulk of the work.

We had just about lost interest in Fortnite, a mildly-popular PvE building game when it launched, by September of last year. And then it blew up, becoming one of the most popular games in the world in under six months. Even the Toronto Maple Leafs are all about it. And apparently, the catalyst for this dramatic turnaround only took two months to build.

That’s according to Epic’s Ed Zobrist, who dropped some details on the development of Fortnite’s ultra-popular Battle Royale mode at a GDC panel today. “We started working on this just about the time Save the World was coming out,” he said. “Two months in development, launched in September 26. So let’s do some math: Save the World, the PvE game, launched July 21. [Battle Royale] comes out September 26.”

That’s a total of two months in development, most of which happened between July 25, Save the World’s launch day, and Battle Royale’s September 26 launch day. In order to meet the needs of such a quick development cycle while keeping the PvE mode afloat, some arena shooter experts were brought over to do the bulk of the work.

“And it was the Unreal Tournament team that popped over to pick up the charge for us to basically put originally what we thought would be a PvP version inside our PvE game.”

In a close call, Battle Royale was originally going to be part of the Save the World, an optional PvP mode designed to satiate players looking for some human competition. Because Save the World is still in paid early access, that means Battle Royale could have been stuck behind a $40 wall, which might have slowed its growth significantly. Zobrist said it wasn’t until the final two weeks of Battle Royale’s development that the decision to make it free-to-play and separate from Save the World was made. Nice save.

“I doubt any major publisher could have pulled off this kind of pivot in the time we ended up doing it,” said Zobrist.

Of course, most of the work was already done—Fortnite had been in development since 2011, and as the creators of the Unreal Engine, Epic was one of the best poised studios to pivot like it did. But for a new game mode to be so rapidly developed while differing so much from the game’s original vision, and to overshadow the original mode to this degree, is unprecedented as far as I know.